Parsec Plunder
Delvin Myles has a problem. A big one. The heist has gone wrong. Badly. Approaching sirens fill the air, blue lights flash ever closer. And the man at his feet is certainly dead. An Espion agent. Slowly turning cold. Eerily pale in all black, but for a trickle of blood across his neck. Personal alarm still beeping. Calling Espion, the swift enforcers of the law, to the scene. To Delvin. He has minutes. Minutes to vault out the eighth-floor window, descend the museum's fire escape into the back alley, and vanish into the glowing neon streets of Parsec.
This is a short branching adventure for my game writing portfolio.